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Slow Fall - Anything to lessen damage is a good thing, and now we have 2 reactions.įeat - Tavern Brawler. The more hit points you have, the more of a beating you can withstand.
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John gets punched, kicked, slammed, stabbed, shot, and beaten regularly. John Wick does a lot of hand-to-hand combat, so being able to knock your target down or back when you punch the crap of them syncs up with what he does in all three movies.ĭeflect Missiles - It’s about as close to dodging bullets as we’ll get, and reactions are cool.įeat - Tough. Way of the Open Hand - Lots of options here, so let me explain. Unarmored Movement - The faster you get in there, the faster you can kill your target. Plus, you look cool dodging your enemy’s blows. Ki - Lots of punches and kicks with flurry of blows. Unarmored Defense - Nice +1 bump to our AC Its hurts even more since sneak attack now does 2d6 damage. Gaining advantage is no longer an issue, and it’s a critical strike when you hit. Such words and phrases as Wine Tasting (shopping for guns), the Ruska Roma (Romani assassin trainers), and the Cleaner (mop up service after Wick kills everyone) are just a few examples.Ĭunning Action - Dash to the bad guy or disengage if things are going poorly.Īssassin Archetype - What else would we take.
#John wick 2 movie tavern series#
Thieves’ Cant - Thieves’ Cant is not its own language, but a series of unique words and phrases mixed in with the native language that a certain few know the true meaning. Wick since we get to attack twice, using our action to make a rapier attack, bonus action with your hand crossbow.Īthletics Expertise - If you want to grapple or shove someone, athletics is what you’ll need, and you start with a +5 bonus. Sneak Attack - Advantage adds 1d6 with finesse or ranged weapon.Ĭrossbow Expert - Hey, guess what, we have a ranged weapon! Up close, fighting with our hand crossbow incurs no penalty. There were so many great options available it was a struggle to exclude some. When I’ve tried to create character concept builds in the past, many times, it felt like there was one critical element or ability that was missing no matter where I looked. The goal was to stay as close to a John Wick type of character as possible. Our first level John Wick rogue is ready to roll. Weapons - Rapier 1d8, +5 to hit, +3 damage, Hand Crossbow 1d6, +5 to hit, +3 damage. But other feats such as Crusher, Durable, Mobile, Sentinel, Sharpshooter, Tavern Brawler, and Tough can all be argued for. Crossbow expert makes the most sense (unless firearms are available in your game, then take the gunner feat). Skill Proficiencies - Acrobatics, Deception, History, Intimidation, Stealthįeat - Here’s the hard one. Some may drop Intelligence to 8 to raise Constitution to 16, but I hate dumping Int when John Wick knows the history and lore of New York, The Syndicate, all types of weapons, and so forth. He wears no armor, possibly leather at most in the early levels, but we’ll have to discard it once we are multi-class. John isn’t lifting heavy objects or actions that require high strength. It seems like a stereotype, but Abyssal feels close to Russian. You could also make an argument for Fallen Aasimar, Kalashtar, and the UA Hexblood if you want to get fancy. This way, you don’t have to concern yourself with begging your DM to use 3rd party homebrew and still gain all the wonderful killing power of Baba Yaga. Hope this helps.A while back, I created a John Wick subclass, but today I decided to take it one step further, creating a character build based on the action hero. I do not know what your revenue looks like at this location or how your reviews are, but on a scale of 4.0, you landed about 2.4 for me, just under average. This is not a review to get something for free, but to truly offer constructive criticism. I believe wholeheartedly in feedback for how else do we improve. Your location last evening, your ticket guy needs a new shirt, it has holes, and stains, and your men's restroom was very unsightly and yet I see a manager wandering around, more concerned with his phone than your guests. If I can see their uniforms are unkempt and the restrooms are dirty, I begin to think, what will my food turn out like and what's the kitchen look like. As someone who used to manage an entertainment center with a restaurant attached, one of the largest things we focused on is what guest could see, so when I come to a location, I look at how presentable the staff look, the cleanliness of the location such as restrooms.